I worked as the technical designer and programmer for CHRONOLISTICS, a mystery game created in Unreal Engine 5.
VIZAGOGO 30 - BEST GAME DESIGN AND DEVELOPMENT
For TUNNEL VISION, I served as the game's technical lead and programmer. I also worked on the game's puzzle design, lighting, visual/post-processing effects, and some texture and modeling work.
Showcased at Vizagogo 30
For AKUMA CASTLE, I worked as the game's AI and game programmer. I also worked on the game's UI, playtesting, and its visual effects.